Research Projects

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Summary of Ongoing Research Projects

Augmented Reality- Electrostatics App

This is a work-in-progress application augmented reality application that is designed for high school learners to learn and engage with the Electrostatics physics concepts. The electrostatics app deals with the study of forces, field and potential electric charges. The Augmented Reality (AR) application is designed to explore the impact of AR on inquiry-based learning in Electrostatics, following the Predict-Observe-Explain (POE) model. Through interactive simulations, students can visualize and investigate key electrostatic concepts, including Coulomb’s Law, electric field interactions, and charged plates. By integrating AR technology, the application fosters a more immersive and interactive learning experience, bridging the gap between theoretical concepts and real-world applications.

 

Student Undergraduate Research Forum (SURF)

This is an emerging research project for the CALTSTEAM centre, designed to introduce undergraduate students to cutting-edge research, innovation, and educational technology. Through mentorship, training and active participation in ongoing CALTSTEAM projects, including coding bootcamps and research workshops, students develop critical research, analytical, and problem-solving skills. SURF aims to equip undergraduate students in the Faculty of Education (Science) with the necessary expertise to excel in STEM education, research, and technology-driven learning environment.

 

AI-Inquiry-based tutor

Leveraging the latest advancements in AI and machine learning, our AI-Inquiry-based tutor is built to understand each student’s unique learning path, provide personalized guidance, and foster a deep, inquiry-driven educational experience.

 

Learning Analytics for Virtual Reality (LAViR)

Learning Analytics for Virtual Reality (LAViR) is a collaborative project with the Swiss Distance University of Applied Sciences. The project that is funded by a Higher Ed XR Innovation Grant from Unity/ Meta involves the development and deployment of a VR science classroom for pre-service science teachers’ microlessons. 

 

READ MORE HERE: Transforming pre-service teacher education with VR and Learning Analytics

 

Culturally Anchored Virtual and Augmented Reality Simulations (CAVARS)

CAVARS facilitates the learning of science by learners in a manner that is culturally relevant and meaningful. The simulations enhance school science practical work and further facilitate the integration of indigenous knowledge in science education as advocated by the South African school science CAPS curriculum. They are designed to provide users with a deep sense of cultural and scientific immersion, allowing them to explore and interact with virtual environments that reflect specific cultural phenomena while also learning about scientific ideas around the phenomena.

 

Culturally-anchored virtual and augmented reality simulations (CAVARS)

Culturally-anchored virtual and augmented reality simulations (CAVARS) is a project on the development of VR simulations for science teaching. The simulations are based on African cultural knowledge that is related to school science topics.

U21 project

A U21 project on video annotation that involves South Africa and Hong Kong pre-service science teachers (PSTs) aims to enhance the learning of PSTs using VR-enriched micro-teaching.

Collaborations

  • Working with researchers from the Swiss Distance University of Applied Sciences on a project funded by Unity/Meta to build a virtual reality classroom for science pre-service microteaching.
  • Working with Prof Yiyu Cai from the School of Mechanical & Aerospace Engineering at Nanyang Technological University, Singapore, on the affordances of virtual and augmented reality (VAR) in science learning.
  • Working with Prof Joe Krajcik from Michigan State University on project-based learning
  • Working with Prof Timothy Teo from The Chinese University of Hong Kong on technology-enhanced learning in science education